Guild Wars 2 – Interview

PC

Exclusive interview: Lead Designer Eric Falnnum talks death and healing in GW2

3
von Andreas Bertits, 08. Juli 2010 19:00 Uhr

In Guild Wars 2 no player character actually dies. But what is going to happen, when your health bar is reaching critical level? We talked with Lead Designer Eric Flannum about the unique death and healing system of Guild Wars 2.

Dieses Interview gibt es natürlich auch auf Deutsch - hier klicken.

Screenshots des Todes- und HeilungssystemsGuild Wars 2 Screenshots des Todes- und Heilungssystems - 1Guild Wars 2 Screenshots des Todes- und Heilungssystems - 2Guild Wars 2 Screenshots des Todes- und Heilungssystems - 3Guild Wars 2 Screenshots des Todes- und Heilungssystems - 4Galerie starten: Klicke auf ein Bild (4 Bilder)

gamona: Guild Wars 2 uses a unique system for handling a player’s death. Can you explain how it works?

Screenshot zu: Exclusive interview: Lead Designer Eric Falnnum talks death and healing in GW2Being "downed", a player of Guild Wars 2 is still able to keep on fighting.

Eric Falnnum: When a player reaches zero health they enter a state that we refer to as “downed”. When a player is down they are unable to move and their health bar is replaced by a meter which displays how much time they have until they are defeated. While downed a player has access to 4 skills, if they manage to finish off an enemy while they are down then they will “rally” (i.e. stand back up). While down a player can still be attacked and will be defeated more quickly as they take damage.

If a player is either downed or defeated any other player can come along and revive them. If they are defeated and no friendly players are nearby then they can open up their map and travel to any waypoint they’ve unlocked for a small fee.

gamona: What is the purpose behind this system, why did you choose create this system instead of using a common death penalty?

Eric Falnnum: We wanted Guild Wars 2 to be a game about taking risks and creating epic moments. Our new death system helps create these moments through clever use of downed skills and tactics. We also wanted to do away with the traditional Tank, Heal, and DPS trinity found in most MMO’s. Giving everyone the ability to revive other players was important to that concept.

Kommentare 3
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Friday Knight11.07.2010 03:25
Suic makes a good point, but u can still ahve balance. There can be risk in other things, for example, perhaps wiping in a dungen will cause u to restart. The main problem I see is that they say the want fighting to be more 'epic' but it would be lame if you entered the 'down' state every single time. The last stand in the Call of duties was only actuvated if you got hit by a enar death shot. If I was to be hit by a meteor shower of struck by a catapult, i dont think the 'down' state would be apropriate, and definatly not 'epic' if you entered it every single time...

peace
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noh09.07.2010 21:59
Suic makes an excellent point
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Suic09.07.2010 21:12
To me it just sounds like I could practically sleep while playing this game and still make it through. Why are they trying to make the game so easy? "We don’t want to further reward those players and create too large a gap between really efficient players and inefficient players." Why not?! Good players should be physically rewarded for being good players. Just not dying as many times is not a reward! "Some hardcore gamers might find it too easy if there is no big penalty to dying" All mature gamers will find it too easy! I want to play with people that actually have to think about the consequences of their actions! With the system they are talking about, no one really does. Previously, the GW2 team has talked a lot about how every action should have an effect on the player and the world around them. And yet death, the single most important experience that a human can possibly go through has no effect whatsoever?!! This is a move that I do not understand. I desperately hope that there will be servers that punish death. If so, I will never play on any others.
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