In Guild Wars 2 no player character actually dies. But what is going to happen, when your health bar is reaching critical level? We talked with Lead Designer Eric Flannum about the unique death and healing system of Guild Wars 2.
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gamona: Guild Wars 2 uses a unique system for handling a player’s death. Can you explain how it works?
Being "downed", a player of Guild Wars 2 is still able to keep on fighting.Eric Falnnum: When a player reaches zero health they enter a state that we refer to as “downed”. When a player is down they are unable to move and their health bar is replaced by a meter which displays how much time they have until they are defeated. While downed a player has access to 4 skills, if they manage to finish off an enemy while they are down then they will “rally” (i.e. stand back up). While down a player can still be attacked and will be defeated more quickly as they take damage.
If a player is either downed or defeated any other player can come along and revive them. If they are defeated and no friendly players are nearby then they can open up their map and travel to any waypoint they’ve unlocked for a small fee.
gamona: What is the purpose behind this system, why did you choose create this system instead of using a common death penalty?
Eric Falnnum: We wanted Guild Wars 2 to be a game about taking risks and creating epic moments. Our new death system helps create these moments through clever use of downed skills and tactics. We also wanted to do away with the traditional Tank, Heal, and DPS trinity found in most MMO’s. Giving everyone the ability to revive other players was important to that concept.
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