"We as game designers were ready to create something new"
gamona: Why did you choose to stray away from the "standard combat" of other Online-RPGs and don't you think that those gamers who worship this system will shy away from Guild Wars 2?
Eric Falnnum: We as players (and we play a lot of games here) were ready to play something new and we as game designers were ready to create something new. We figured that there must be a lot of game players out there who felt the same way we did. We believe that players who really love the concept of a tank or a healer don’t generally fall in love with the specific mechanics behind those things but rather the feel of that particular role. For example we don’t think most people who love to play “tanks” love the mechanic of “I make one mob attack me and just hit it over and over again”. They love feeling like a big badass warrior in plate armour who can take a ton of punishment. Healers don’t necessarily want to sit at the back of a group and play the party bar game, they simply want to help make their teammates better at whatever it is they do.
gamona: When we look at the MMORPGs out there and the people who play them it seems that there is much more work & science involved in playing than having fun and still this seems to be what many MMORPG-players want. With your "overhaul" of the combat without the traditional damage/healer/tank-system was your intention to bring back the fun into the genre?
Every class in Guild Wars 2 has healing abilities.Eric Falnnum: Every feature we implement, every art asset we create, every sound we put into the game, every story we write is done with the idea of making the game fun. The last thing we want is for our game to feel like work, we think player get more than enough of that at their day jobs.
gamona: Is it possible to end up with no healer in the your party, e.g. no one with healing skills (like in the random arenas of Guild Wars 1) and if so what happens in combat?
Eric Falnnum: Since every player has a skill slot that is dedicated to a healing skill it isn’t possible for a party to have no access to healing. That being said, a party can certainly end up with no single member who dedicates themselves to supporting their allies. This actually ends up changing very little as far as party survivability goes, it just means that the other players in the party will need to shoulder a little bit more of the support load. That could mean being better about self healing, kiting intelligently, using skills that push enemies away more frequently, etc… Guild Wars 2 is built around the premise that it shouldn’t matter what profession a prospective party member is, the only things that should matter are whether they are fun to group with and how well they play their chosen profession.
Screenshots des Todes- und Heilungssystems


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